A Football Franchise RPG
Built for Windows. Coming in 2027.
Things no football GM sim has ever shipped.
Take over a seated coach's career or build your own, then wrestle control of the franchise.
150+ skills and 850+ ranks across coordinators, position coaches, scouts and trainers.
Down to drawing custom routes. Save them as files and share them. Call your plays in-game.
Double-teams, coverage brackets, chip the edge rusher, tempo, protection slides, named subs and breathers, at any dead ball.
Wednesday, Thursday, Friday designations. Opponents game-plan off what you publish and the league audits you. On Sunday, play him or sit him is your decision.
Backstories that feed the interview, the character file and the development arc, with beats that pay off during the season.
Moments that bend a career: a breakout, a tendency reset, a locker-room turn.
RPG conversations with consequences for approval, morale and the next contract.
Every AI team has a philosophy that drives its play-calling, its role assignments and its in-game adjustments.
Void years, incentives, guarantees, restructures, in-season extensions, proration, dead money, and a projection that is right.
The weekly Rundown, fully narrated whatever roster is loaded. A debate show with hot takes about you. Breaking-news insiders on a live ticker.
The foundation the genre's best games built, done completely.
Tasks arrive in real time with timers. Handle them, delegate per task type to your assistant GM, or let them expire. Sim To honors your choices.
All-star game, combine, pro days, film study, interviews, medicals, private workouts, a big board and a final mock. Potential stays fogged until you've earned the look.
A live opening auction, then sealed-bid rounds. Agents whose mood remembers a lowball.
90-man camps, cutdown to 53, a practice squad with protection and poaching, waivers, IR, the UDFA auction, gameday elevations.
Build any offer side by side, call a rival GM live, post players to the block, field AI offers, trade up or down on draft day, deal picks three years out, and watch rival GMs deal with each other every week.
Install concepts, rep the plan, scout the opponent's tendencies. Knowledge is tracked per concept per player, and a new scheme takes a season to learn.
Plain files you can write yourself or have an assistant write for you. The Make Your Own guide has the formats and the prompts.
Thirty seasons of history at the start, then awards, records, a legacy board, a coach Hall of Fame and a Top 100 your career can enter.
Do or Dynasty uses a fictional league with real cities. It is not affiliated with, endorsed by, or licensed by the National Football League or any professional team or player. Import files are published and hosted by their authors; see the Make Your Own guide.
Windows PC, on Steam.
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Player support: support@brokenanklemedia.com